My first fully painted Retribution of Scyrah model – Garryth, Blade of Retribution! A really nice sculpt, I think you’ll agree – only 3 parts – body, and 2 arms from the elbow up. Garryth is a 6 focus caster, with +5 warjack points.
After an experimental start with my Gorgon, I’ve decided I want my Retribution models to have a military colour base, with bright accents. I used GW’s foundation Gretchin Green for the “pants” of the model, Vallejo Green Ochre for his torso, and washed them both with Devlin Mud. After this first stage, the model has kind of a Russian uniform brown look to it – but all the details are showing because of the wash. I then used PPP Menoth White Base for his hard armour points (shoulder pads, etc.). Everything is then highlighted with its original colour, except the hard armour which is highlighted with white.
I gave Garryth anime green hair, but kept a touch of grey to show his age. You can see how I intend to indicate the frontal arcs of all my Warmachine models from here forward – rear halves of the bases will be painted brown. Looks good! An excellent Privateer sculpt.
Garryth, Blade of Retribution
Points on the table: WJ+5 Time to paint: 2hrs
Anyone who knows me or the armies I play, knows that this colour scheme is way out of character. But I really wanted to try something different.
This Gorgon is the first model of a new Retribution of Scyrah army I’m hoping to build over the next few months. I’m going to take my time and paint with a little more detail than I’m used to. I’ve also dedicated myself to trying a whole new anime style colour scheme with these guys – bright, individual, with a “good-guy” aesthetic.
Kudos to Will for his comments on the initial colour scheme. This version has more contrast, differing shoulder pad tones, and no bleached bone anywhere! For anyone reading (almost 110 people a day) I’d like to hear your comments on this colour scheme. Good or bad! Thanks.
Gorgon Retribution Light Myrmidon
Points on the table: 5PC Time to paint: 3hrs
This Trollblood Swamp Troll was incredibly easy to paint – it has very little detail on it that needs to be picked out with a brush. On the other hand – it has a fair amount of detail! But all of that can be painted with base coats and a good wash.
Here’s the order of painting for this model:
1 – prime black
2 – base coat entire model with GW Gretchin Green (foundation)
3 – base coat dense netting with Shadow Grey
4 – wash entire model with Devlan Mud
5 – highlight with original, slightly thinned Gretchin Green
6 – detail everything else, then some amphibious dots
7 – done!
Notes on this Swamp Troll model – I was very tempted to pick out the fine netting he has around his arms, but decided not to. It’s too fine, and highlighting may have been more of a mess than a benefit. Also, he has a huge lashing tongue, that for now I have chosen not to include – I’m going to find a better way to adhere it than just gluing – its’ too easy to knock off. Also, all gapping on this model was filled in with white glue. You should try it – way better filler than green stuff when the gaps are really small.
Points on the table: PC4 Time to paint: 2hrs
This Troll Bouncer was the last Hordes model I purchased before they announced MkII. As a result, I only ever assembled him, then let him sit ’til the rules got sorted out and made compatible with Warmachine MkII.
He was incredibly easy to paint – he’s almost completely covered in plate mail – which means I can drybrush the entire model in metallics. The order of painting is below:
1 – drybrush a base of GW Tin Bitz (rusty/dark metallic)
2 – drybrush a base coat of PP Bronze
3 – drybrush highlights of PP Brass
4 – paint the morningstar and select armour with Boltgun Metal
5 – paint shield Vallejo German Grey (wash with GW Badab Black)
6 – wash entire model with GW Devlan Mud
7 – paint blue skin (wash with GW Asurman Blue and Badab Black mix)
8 – detail/highlight model’s gear
9 – scratch up the shield with GW Chainmail
10 – done!
Sheesh, it took longer to type this than paint the model.
Time to paint: 1-2hrs Points on the table: 5
If you play Khador in Warmachine, eventually you ask yourself if you want to use Demolition Corps or Shocktroopers. Often you’ll field both, but I wanted my first Man-o-War unit to be Demo Corps, and I’ll tell you why.
Khador is slow. Slow slow slow. Oh sure, we have some SPD:6 infantry, like anybody else, but on average, we’re Spd: 5 or 6 – or in the case of our jacks, we’re Spd:4 almost exclusively. So if you’re gonna be slow, you want REACH. And what’s better than REACH? – REACH with BACKSWING (x2 attacks), so when you do get into combat, you’re gonna make an impression. And that’s the important difference Demo Corps have over Shocktroopers.
The Man-o-War units are important to Khador, and I’ve only just acquired this unit of DC after figuring this out. Khador needs light jacks. I was disappointed that MkII didn’t throw at least one light jack our way. Even an arc node would have been welcome. But the Man-o-War units fit the light jack bill. Five DC are in essence, 2 light jacks, and for 9pts, that’s about right.
These guys were painted using the following technique:
1 – Primed black
2 – Base coated with Vallejo Russian Uniform Green
3 – Highlight the green with GW Gretchin Green
4 – Red shoulder plating is GW Mechrite Red, highlighted with PP Khador Red Highlight
5 – Helmets are PP Menoth White Base, with highlights of white
6 – Paint brass parts as desired with Vallejo Brass
7 – Shoulder trim is Vallejo German Grey
7 – Done!
These guys look pretty kick ass on the table – there’s alot of military colour in use here, as well as more realistic, earthy pigments. Also, they can block LOS to the Butcher!
Man-o-War Demolition Corps
Points on the table: 9pts Time to paint: 4hrs
OK, so here’s my problem with Warmachine at the moment – yes I’ve played alot of games, and I’m probably burned out on it. Yes, I fell into a painting hiatus-hole (thank-you Skaven for getting me out of that). The real problem is that I don’t know what Warmachine actually is these days, so it’s on hold until that gets well and truly sorted out.
Here’s what I mean – the Warmachine MkII testing rules came out, and my fellow gaming buddies and I embraced it. I even printed and bound this thing because I knew I’d be using it alot. I printed the cards, I made the lists, and in the end the games were good. Pretty much the same, but better; and I liked the new army list assembly procedure. But then, we were all pretty much torn as to which version we’d be playing when we got together, because some of us wanted to use our Horde armies, now incompatible with MkII, and although the rules were now better, the illustration-less, index-less rulebook was sometimes a pain to use.
Then there was a MkII update. And I refused to reprint or disassemble my “bound” copy, or use the “final” stat cards, which weren’t cards at all now, but bloody great big 8.5 x 11″ sheets of ugly layout. And the real rules weren’t that far away – January it seems? I can wait. With so many choices of rules to play now (3), and without everyone in the group up to date on all of them, Warmachine took a back seat; where it will probably remain until January.
Until then though, my interest in Fantasy has resurfaced (thanks to Skaven), and the club activity at my FLGS is way ahead of Warmachine. We’ll see what January brings – but I’m interested – is anyone else feeling the same way about this great game? Does Warmachine feel like it’s in purgatory?
Now the same thing will happen with Hordes. The new MkII Rules for Hordes are online at Privateer, but there are no cards! Just 8.5 x 11″ pages! Hey PP, I know that takes time, but come on – way more convenient than 167 pages of stats.
Next weekend is the second annual Summer WOWW Weekend, 2009. If you feel like playing Warmachine, Hordes, MTG, WOW TCG, or LoTR, then this is the place for you. Check out the WOWW blog page here for details, and get your ass down here.
Doom Reavers have always been an expensive unit, points wise, to put on the table. But with MkII, that’s been lessened – they’re a respectable PC:6, and FA:2 now. They used to be FA:1, and 100pts.
I finally got off me arse and painted these models, after buying them over 2 years ago. They’re decently detailed, so take a fair amount of time to paint, but I think I still did the 6 of them in under 10hrs – a long time for me – about 1.5hrs each guy. I painted their red plate armour with GW Foundation paint – Mechrite Red – the best red paint I think I’ve ever used. It’s opaque, easily tinted to be deeper than out of the bottle (which has a bit of an orange hue to it). Did I mention it’s opaque? Not many reds are, which has kept me away from red army paint schemes, because I hate painting multiple coats to get a solid colour. I’ll do it with the ‘jacks, but not much else – I’ve got a thousand more guys to paint.
The centre core of green on their swords represents the glowing evil that they contain. The swords drive their users mad, and give them their berserking ability, the ability to make an attack against a model in melee if they destroy an opponent with a previous attack. As you can see, this could lead to alot of freakin’ free attacks if you plow into enough opponents, which is possible with their 2″ reach. But these extra attacks must be directed at friendlies if there are no remaining opponents around!
Love the models, love the fluff – can’t wait to try them out on the table.
Points on the table (MkII): 6 Time to paint: 9hrs
Spd: 6 Str:7 Mat:7 Rat:7 Def:13 Arm:14 Cmd:7 – Abominations, Advance deployment, Fearless – Fellblades are magical with reach and Weapon Master
Well Kids, Mk.II versions of Warmachine and Hordes are coming out in 2010, and I say – about time! But before Privateer Press releases the hardcovers, they’re going to release the Mk.II in a playtest format, so players can beat the hell out of the army lists and provide useful feedback to PP. Wow.
Check out PP’s FAQ here and check out the plans they have for the game. They’re changing the stats for every single model in the game. I’m not going to list them here – just read it already!
The Khador War Dog is a very recent addition to Warmachine, but as soon as I saw it I knew I had to have one.
These guys are an FA:1 addition to a Khadoran caster, with SPD:7 – so, fast enough to keep up. For 18pts you’re not getting a powerhouse here, but a 10″ charging armoured Rottweiller that gets to automatically engage any model that gets too close to your caster. That’s a counter-charge… so he gets to do it in your opponent’s turn.
This is one of the first models I’ve filled gaps in the assembly in, with white glue, and it seems to have worked perfectly. I find green stuff is only really useful with larger gaps, and sometimes when you use it, you just can’t get a smooth blend down to the original model. White glue is better when a hairline gap needs filling – it actually pulls itself into the crack, and smoothing it out is easy with your finger. Just like caulking.
Khador War Dog – 18pts. Time to paint – 1hr
Spd:7 Str: 7 Mat:6 Rat:1 Def:14 Arm:13