WHFB Ogre Kingdoms Army to Sell (Sold)

ogre-kingdoms-army-to-sellMy Ogre Kingdoms Army is for sale – $220. These guys are very well painted, and those that aren’t are expertly flashed, based and primed.

I painted these guys up in regular and grey fleshtones to give them a bit more variety, and the paint schemes woked out well. One of my Butchers is a jaundiced colour after all the poison and liver failure he’s endured – I like him. Both Butchers are a bloody mess – nice! Many of the models from this Ogre Kingdoms army were used in my Warriors of Chaos army – they compliment each other well. I’m selling this lot for $220, and will ship them anywhere in the world. Let me know if you’re interested by email: battlemind@hotmail.com.

Models in the army include:
– 1 Ogre Tyrant
– 2 Butchers or Slaughtermasters
– 1 Bruiser (or Maneater)
– 1 Hunter
– 2 Gorgers
– 11 Bulls
– 8 Ironguts
– 4 Leadbelchers

More pictures of this Ogre Kingdoms Army for sale are below:








WHFB Warriors of Chaos Army to Sell (Sold)

warriors-of-chaos-army-for-saleMy Warriors of Chaos Army is up for sale -$220. It’s a pretty standard selection of troops – the majority of which are fully painted. Some are not however – but what isn’t painted has been expertly flashed, based and primed. If you’re interested, contact me at battlemind@hotmail.com and we can discuss payment and shipping to your preference. I have no problem shipping to anywhere in the world.

I’m asking $220 for the lot, which includes:
– 4 units of 5 Chaos Warhounds
– 2 units of 12 Chaos Warriors
– 1 unit of 16 Chaos Marauders
– 1 unit of Marauder Horsemen
– 1 unit of Chaos Knights
– 1 Chaos Sorcerer
– 1 Exalted Hero
– 1 Chaos Lord on Daemonic Mount
– Wulfrik the Wanderer
– Warriors of Chaos Army Book

Here are some more pictures of the Warriors of Chaos Army I’m selling:










Tomb King Army for Sale [Sold]

[[EDIT] – Jan.26-2011 – This Army has been sold.] I’ve got to thin out my army selections, so I’m putting my Tomb King Army up for sale. Below are some pics of what’s assembled and painted:

Tomb Guard x23

Skellies x21

Skeleton Archers x10

3 Chariots

3 more Chariots

Heavy Cavalry x6

10 Light Cavalry

More Light Cavalry x5

3 Ushabti

Tomb Scorpions x2

Tomb Swarms x4

Carrion x3

Bone Giant

Screaming Skull Catapult

Characters x6

Not assembled, but also included in the deal are:
x1 more Screaming Catapult
x1 Casket of Souls
x1 Settra with Chariot
x1 TK Army Book
(many) Sprues with parts for TK and other VC Undead
Movement trays (if a photo above has a movement tray in it, you’ll get that too, (but I’ll make sure it’s painted brown first!))

And no, the accent colour for this army isn’t purple – I just have a bad lighting setup for model pics. Let me know if you’re interested in the army at the email address here battlemind@hotmail.com. The first reasonable offer will get it, and I will have it delivered. Thanks!

Chaos Lord On D.Mount Complete

Finally got this Chaos Lord done! I’ve had this model for a while – several months in fact – and am glad to finally have it available to game with. It was actually a pretty easy model to assemble and paint, though I’m not fussy that the shield arm is actually a tentacled mutation, and the head is perhaps a little undersized for the body. Otherwise – awesome sculpt!

Paint Technique – After assembly, I based the model with some large rocks, a broken Chaos axe, and a fallen standard icon. Then it was off to the barn to spray bomb it. I then drybrushed it all with my army colour: Vallejo Russian Uniform Green. Then pick out the bronze, brass and bone bits, and wash everything with Devlan Mud. When the wash is dry, I highlight the now subdued areas with their original colours. Then I pick out everything else – bridle leather, chain mail, axe handle, etc. And you’re done!

Chaos Lord on Daemonic Mount
Time to paint: 4hrs     Points on the table: 260 pts (minimum)

HE Phoenix Guard – Not a Big Fan

GW's new Phoenix Guard don't cut it.So I’ve just purchased a unit of HE Phoenix Guard – $50CAD – before taxes – and I’ve assembled the front rank. I don’t like them, and here’s why:

First – Price. $50 for 10 plastic models is ludicrous. There’s no more plastic in here than any other box of GW troops, so that’s not the reason they’re so expensive. The sprue is complicated to be sure, but so what? Making your money back on moulds is not an argument GW, or anyone else, can make anymore. No folks, these guys are $50/ten because they’re High Elf elite troops, and GW is happy to gouge you because you want the functionality of the unit. But seriously, GW, do you think I’m going to buy 2 boxes at over $110 (after taxes) for a unit of 20? Fuck off. I’m going to get one, and fill the rear ranks with spearmen. The irony is, I probably would have bought 2 boxes, eventually, at the $40CAD price point.

Second – Assembly. These models are appallingly awkward to put together. Each guy is a minimum of 7 pieces to put together. 7!!
2 pieces – Torso and cape
1 piece – lower body
1 piece – right arm cape extension (a must for every model)
2 pieces – left and right arms
1 piece – head
The right arm cape extension is a must for every model – not an option. Why? The upper body is made of 2 parts – a cape, which contains the rear torso – and a front torso piece. In order for the right arm to hold anything properly outside the cape, the modellers had to add a right side cape extension to protrude the arm. This is a fussy little piece, and must be matched up exactly with its forearm counterpart – no choices here. Part D upper arm must be used with part D forearm or you’re fucked.

And good luck matching some of the 2 handed halberds together. I’m an experienced plastic modeller, but I can’t make good clean connections with left and right arm alignments on one halberd shaft. Hey GW, if you had control over only using part A1 with part A2, why couldn’t you make these easier? And what’s with the heads? They don’t fit well at all on the necks? Let me guess, you didn’t want people using the extra heads on other models did you?

In short – I’ve really disliked assembling these guys. Hated it actually, considering I paid so much for them.

Third – Helmets. These new Phoenix Guard helmet designs suck. If I was an elite HE trooper, I would never want to be in a Phoenix Guard regiment for this reason alone. Yuck.

So for you folks who’ve read this far, let me summarize the new High Elf Phoenix Guard models in a succinct takeaway excerpt: waaaaay too expensive, awkwardly assembling models that aesthetically suck. Simple. A trio of bad.

I’m already sitting on the fence with your games GW, many more kits like this and I’m going to cut you loose – at these prices I deserve perfection, and probably a reach-around.

Got the last 5 done. They don’t rank up well either. Awesome.

Battle Report – High Elves vs Empire

Even though I’ve been playing WHFB for over 10yrs now, I can’t remember a game I’ve played at 2500pts. So when English Andrew and I got together to play a good serious battle of 8th ed., I didn’t quite know what to expect, or field. Here’s what transpired:

Andrew’s 2500pt Evil Empire List
Arch Lector -Armour of Met. Iron, Shroud of Magnus
Captain – BSB, Shrieking Blade, Dragonhelm, Dawnstone
Warrior Priest – Warhorse, Biting Blade
Wizard Lord – Rod of Power, Holy Relic, Lore of Life (Earth Blood, Flesh to Stone, Throne of Vines)
Master Engineer – Pigeon bombs
Knights – x5, x5, x14
Spearmen – x29 – x5 detached crossbowmen
Halberdiers – x38 – x15 detached swordsmen
Great Cannons – x2
Mortars – x2
Helstorm Rocket

My 2500pt High Elf list was much more civilized:
Prince – Dragon armour, Charmed Shield, Vambraces of Defence, Ironcurse Icon
Noble – BSB, (Std. of Balance), Steed
Archmage (lvl 3) – Sigil of Asuryan, Guardian Phoenix, Lore of Shadow (Miasma, Pendulum, Pit of Shades)
Mage (lvl 2) – Dispel scroll, Lore of Death (Spirit Leech, Soulblight)
Archers – x10
Spearmen – x30
Spearmen – x30
DragonPrinces – x10
White Lions – x12
Shadow Warriors – x6
Repeater Bolt Throwers – x2
Eagles – x2

We rolled up “Meeting Engagement”, and Andrew deploys first. Two big units are in reserve – his Knights x15, and his Halberdiers x38, which means their detachment of Swordsmen is also kept off. Andrew seems to think this is a bad thing, but some units in reserve in this kind of battle is actually good!

I, on the other hand have to keep my Archmage, Dragon Princes, Archers and one unit of spearmen in reserve. Yikes! This is not how I wanted to play the game. This game I was experimenting with taking my fight to the enemy as quickly as possible, as I now believe that High Elves are much more dangerous actually punching heads than shooting at them; and with Andrew’s massive formations revealed, I’m glad I’ve gone this route.

Below is a summary of what transpired:

Above – All of Andrew’s warmachines are deployed in the far corner, and protected by the small units of knights. Because there are no serious HE threats anywhere near, everyone who can, slowly advances.

Above – High Elf deployment and almost the bottom of turn 1. I have yet to bring on my DP, archers, Spearmen and Archmage. All will be too far out of range to be in any way effective this turn.

Above – Top of turn 1 for Andrew’s Empire.

Above – Bottom of turn 2 – HE right flank.

Above – Bottom of turn 2 – HE left flank. One bolt thrower is already gone, and the other has taken 2 wounds. 1 DP is gone ( a loss of some significance, as you’ll see) and my right most spears are taking losses.

Above – Bottom of turn 3. I shift my Shadow Warriors to the left in the hopes of clogging up the massive Empire advance, and forcing some bad angles. This will happen. I’m buoyed by the fact that both these Empire units can’t take on my Dragon Princes, and that there’ll be a fairly even battle soon, with horde formations of Empire and HE converging on one another.

Above – A close-up shot of the centre of the battlefield, bottom of turn 3. A good looking table eh?

Above – Top of turn 4. Andrew’s Knights hit the Shadow Warriors who aren’t destroyed, but flee, unable to rally. As predicted the Knights are at a bad angle to my DP. Now I’m hoping to hit them in the flank, scatter them, and advance beyond the halberdiers with the attached Warrior Priest. Nice Knight unit eh?

Above – Bottom of turn 4 (almost). Perfect! Slam into the knights as planned. But even with all my attacks, and so few back, I can’t kill more than 2, so Andrew’s 2nd rank has 5 models and he remains steadfast! What a rookie – I don’t have enough models to disrupt his ranks! One more kill on his unit, or another rank on mine is all I needed! But no. This pic shows my expanded frontage after the victorious reform – now the two knight units will just girl fight S:3 attacks against 2+ or 1+ armour saves. The writing is on the wall for the High Elves.

Above – Bottom of turn 5. Artillery has much depleted my right Spearmen unit. When Andrew’s Spearmen hit them, I’m in dire straights, so I committed my BSB and Prince to the cause. The BSB is killed, and I lose the combat. My Prince (in the foreground), takes off – the beginning of the end. If the writing was on the wall last turn, it was written in Elvish this turn, with a large cock and balls diagram next to it.

Above – Bottom of turn 5. The DP are taking a beating, and are barely holding on – I roll a 4 for leadership! The left Spearmen unit (on the right side of the photo), are down to 10 men – from 30(!) due to pretty accurate mortar fire. The Archers and Bolter crew have begun discussing what PoW food they’re likely to get tonight.

Above – Bottom of turn 6. DP are done for, and get caught in the ensuing pursuit. Everywhere else, the High Elves are routed or dead. The game ends as a massive Empire victory.

Above – Bottom of turn 6. Unit of the match – Andrew’s artillery horde! Ya he rolled an average amount of misfires, but not one of them expired a unit. Unfortunately for me, he rolled an above average number of HITS on the artillery die, and my High Elves died in droves.

What was Learned
I learned alot from this battle, the most obvious of which is that Empire is an 8th edition powerhouse vs HE. Versus High Elves, Empire has it all – horde infantry, cheap boostable anti-magic, and artillery that shreds T:3 troops. I kept my 2×30 man blocks in horde formation because I thought it would lower the number of template casualties I was going to inevitably take. And it did! But I was still losing 6-8 elves per mortar/rocket shot, and there was nothing I could do about it with the army I had selected. You can’t sneak up hiding behind trees anymore, and 3 of those units fire indirectly anyway.

If I’m going to take massive casualties like that again, I’m going to have to go with the Lore of Life and toughen my troops. Unfortunately I don’t think the High Elf Lore cuts it anymore. It’s a 7th ed. lore, and its range is severely limited, with no options to boost distance or power levels. Heavens magic might have been a better choice, in hindsight, so I can take the Comet, and pound stationary artilllery pieces from anywhere on the table. As it was, I wanted to single out characters and defy Warrior Priest hatred with the magic selections I chose.

It was bad luck though, with almost 1/2 my army arriving late to the field. But I still don’t know what I could have done about that artillery – more than 1/2 of my poor High Elves disappeared in a red mist before making it into combat. Very frustrating game. But fun overall – Andrew as always, was a gracious opponent despite my dice pitching. Next post I’ll discuss the why of my army list and analyze it.

24hr Chaos Warriors – Pt.6 Complete

12 Chaos Warriors

And we’re done: 12 Chaos Warriors in 24hrs. The last thing I did was the banner, and as always, I don’t know how I want to paint it.

This is typical for me though – I’ll keep an army’s banners pretty much blank until I decide what I want them to look like. I’m not particularly fussy about them – I just want them to be unifying for the army as a whole – like the paint scheme.

These warriors match the paint scheme of my Chaos Knights – mostly Vallejo Russian Uniform Green with bronze/brass accents. I really like the capes too – a PP Bloodstone Brown, that took the Devlan wash well, and highlighted very realistically.

Chaos Warriors
Points on the table: 254pts     Time to paint: 8hrs

24hr Chaos Warriors – Pt.5

I’ve spent almost 6hrs assembling, flashing, priming and painting these guys – and I’m almost done.

I’ve highlighted everything that I washed with the Devlan Mud, and even drybrushed the rocky bases. It’s at this stage that I paint the raised shield iconography (very easy to pick out) in bronze, the accent metallic of the entire army. Green and bronze go really well together, lend visual weight to the models, and are actually fairly realistic colours for soldiers to wear. I’ve also base coloured the weaponry with Boltgun Metal and Vermin Brown handles. 

The final stage is coming up – finishing touches. The banner will be done in this stage.

24hr Chaos Warriors – Pt.4

Base coats of all the major colours have been done now, and I’ve applied a wash of Devlan mud over all the models.

Even though some parts of the models haven’t been painted, the wash is intended for all the colours that have been done, at this stage. Now it’s a matter of hurry up and wait. Once teh wash is dried, I’ll be highlighting the armour with Gretchin Green, the capes with their original PP Bloodstone, and PP Menoth White helmets with pure white.

Back to the day job – but so far I’m right on track with my timeline.

24hr Chaos Warriors – Pt.3

First thing this morning, it’s outside – to spray prime my Chaos Warriors with black.

I can’t wait to get my base coat of colour on these guys, because after the dry brush base coat, it’s mostly just washes and highlighting to finish up the models. I’m in a bit of a quandry as to the order of parts that the models should be painted. There are basically 3 parts:
1 – body armour
2 – capes
3 – cape fur

The cape fur is just trim on the cape, but there’s a lot of detail there and it’s important visually. I’ll do some testing and see. Have to start work at 9AM, so back to it!