This Troll Bouncer was the last Hordes model I purchased before they announced MkII. As a result, I only ever assembled him, then let him sit ’til the rules got sorted out and made compatible with Warmachine MkII.
He was incredibly easy to paint – he’s almost completely covered in plate mail – which means I can drybrush the entire model in metallics. The order of painting is below:
1 – drybrush a base of GW Tin Bitz (rusty/dark metallic)
2 – drybrush a base coat of PP Bronze
3 – drybrush highlights of PP Brass
4 – paint the morningstar and select armour with Boltgun Metal
5 – paint shield Vallejo German Grey (wash with GW Badab Black)
6 – wash entire model with GW Devlan Mud
7 – paint blue skin (wash with GW Asurman Blue and Badab Black mix)
8 – detail/highlight model’s gear
9 – scratch up the shield with GW Chainmail
10 – done!
Sheesh, it took longer to type this than paint the model.
Time to paint: 1-2hrs Points on the table: 5
Trollblood Fell Caller
While my Trolls have a good selection of speed boosts, I don’t really have a good selection of CC boosts. So I went out and recruited a Fell Caller.
This guy is an exceptional CC solo – but his real skills lie in his ability to boost/inspire warrior models around him with his inate skills and his Fell Calls. Basically, any models within 6″ of him, (while he’s successfully chopping down the enemy) get +2 to their attack rolls – a boost my sorry ass Scatter Gunners could really use. But his main inspirations come from his Fell Calls:
Open Road – unit within 6″ get Pathfinder
Reveille – unit within 6″ immediately stand up if knocked down
War Cry – unit within 6″ gets +2 to all attack rolls
Fell Calls are a * Action, so he can’t do any attacking on the turn he uses them, but they all give Trollkin units interesting boosts for game play.
This model was easy enough to paint, despite the intricate detail – it’s all raised enough that it’s easy to get at/pick out with a moderately small brush, and there’s lots of recesses for washes to enhance shadows. (Don’t worry Andrew – I’m painting your Blitzer simultaneously! – check for updates on the Blitzer page.)
Trollblood Fell Caller Solo
Points on the table: 35pts Time to paint: 2.5hrs
Spd:6 Str:7 Mat:7 Rat:4 Def:13 Arm:15 Cmd:8 – 2 swords – P+S:10 (weapon master) – 8 wounds
The Swamp Gobber Bellows Crew was acquired out of a need for my Trollbloods to get some increased DEF stats.
Trolls are good at punching you in the face, but they’re relatively easy to hit, so I plan on using these guys to keep my advancing line safer during the early game, and my Warlock safer (as a bodyguard) in the mid to late game.
I’ve played them once already, and I like their ability to either conceal a unit within 6-10″ with fog, or lay down a fog cloud AOE of 3-5″ nearby. That’s enough to keep most units off your back from charging or easily shooting your Trolls.
Swamp Gobber Bellows Crew:
Points on the Table: 15pts Time to paint: 45mins.
SPD:6 STR:3 MAT:3 RAT:3 DEF:15 ARM:11 CMD:7
I like Solos in Warmachine and Hordes. They allow you flexibility that 10 sized units can’t. So when I saw the stats for the Trollkin Hero, I knew I had to pick him up.
This dude is basically a mini-warbeast – he gets 2 attacks with his *Attack, has a superior MAT:8, and synergizes with Trollkin Champions – one of the best infantry units in the game. All for 38pts. That’s fair, considering a Trollblood Light Warbeast is almost double that – he is almost exactly half a warbeast, with 10 hits.
Painting this guy was easy – he’s basically all armour. After black primer, I dry brushed him with GW Chainmail. After painting green trim on the armour, I washed it all with Badab Black, and used my original Chainmail for highlighting. Done!
Trollkin Hero: Solo
Points on the table: 38pts Time to paint: 2hrs
SPD:5 STR:8 MAT:8 RAT:4 DEF:12 ARM:17 Great Axe: 13 – Reach
(As an aside… I really think this model was inspired by WoW. It looks like an Orc illustration right off the cover of a WoW TCG box. N’est ce pas?)
Grim Angus. As if his name wasn’t fun enough to say… there’s alot to like about this Trollblood Warlock:
• 13″ RAT:7 range
• 6 FURY
• Alchemical goggles
He’s expensive at 76pts, but it’s good to have a ‘lock with shooty skills in an army of melee experts. His alchemical goggles allow him to see through cloud effects, and specialized invisible or stealthy troops. He can also see through forests, and confer this ability to beasts/units with his “Cross Country” upkeep spell.
I’ve painted up 2 of him because I offered to paint Andrew the Smith’s too. As long as he didn’t mind mine looking identical – it was not really an imposition to do 2 at once, and I think they both look good. Got that Andrew – your Grim is done!
Grim Angus – Trollblood Trollkin Warlock Character
Points on the table: 76pts Time to paint: 4hrs (for both – 18 colours(!))
SPD:6 STR:7 MAT:6 RAT:7 DEF:16 ARM:15 Fury:6 CMD: 8 Hits:17